|Fable (Xbox) - 2:16 - Christian Haralter - Christian 'DizidusDazidus' Haralter|
Speed run of Fable in 2 segments dont on January 31 2005. Two segments are appended into one file, and a failed segment at the start of the 2nd segment is also left in. Author's comments: This is my first speedrun and I am proud to present it. This run has two segments. Segment 1 is 45 minutes long and segment 2 is the rest of the movie. Some facts: -If you roll with your character he is invulnerable...
Keywords: Fable; Xbox
|Fable (Xbox) - Single-segment 1:51 - Joseph Hernandez - Joseph '3nki' Hernandez|
Single-segment speed run of Fable done on July 13 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: This is my first recorded run for SDA and I'm very proud to present it. My thanks goes to Radix, Nathan Jahnke, and the rest of SDA for creating such a hardcore speed running site. And, of course, thanks to SDA for hosting my pleasantly annoying rendition of Fable speed running at it's most moderate greatness *cough*...
Keywords: Fable; Xbox
|Peter Molyneux Interview (August 2004) - Kikizo|
Kikizo interviews Peter Molyneux in a 30 minute video about his then-upcoming projects The Movies, Black and White 2 and the top secret project Dimitri. Also has discussions on censorship, the next generation of consoles, development and complex/simple games. The interview was filmed in August 2004. Thank you to Kikizo for the source. The original Kikizo page for this interview is located here: http://games.kikizo.com/features/petermolyneux_vidint.asp Kikizo noted down the questions on their sit...
Keywords: Kikizo; Interview; Peter Molyneux; The Movies; Black and White 2; Fable; Dimitri; Censorship; Game Development
|Fable Video Interview - Kikizo|
Fable: The Big Feature. A 40 minute interview and look at Fable with different people from Lionhead and Big Blue Box, from August 2004. Fable was released September 2004. This piece solely centres on Fable, and includes major questions on gameplay, design, how the teams were working on it, the story, and comparison with other games. A few questions are more on the design studios and people, including one for Peter Molyneux about over-promising...
Keywords: Kikizo; Interview; Fable; Lionhead; Big Blue Box; Peter Molyneux; Simon Carter; Dene Carter; James Leach; Kareem Ettouney; Andy Robson; Nathan Smethurst; Sam van Tilburgh